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Image
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Publish in core platform
Yes
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Link Type
Organization url
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Target audience
Digital skills for allDigital technology / specialisation
SoftwareDigital skill level
AdvancedGeographic Scope - Country
MaltaIndustry - Field of Education and Training
Generic programmes and qualifications not further definedTarget language
EnglishType of initiative
Local initiative
Target group
Persons who have completed primary educationTypology of training opportunities
Course
Learning activity
lab / simulation / practice coursework
Assessment type
OnlineTraining duration
Up to 1 week
Organization
Data Science MaltaIs this course free
Yes
Is the certificate/credential free
No
Type of training record
Single offer
Training Start date
2023
Effort
Part time light
Credential offered
Learning activity
Self-paced course
No
Course Name
Introduction to Scratch Programming
Training Provider
Data Science Malta
Course dates
7th October 09:00 – 11:00
Sessions
1
Course description
The “Introduction to Scratch Programming” session is designed to introduce young learners (ages 8-12) to the exciting world of coding through Scratch, a beginner-friendly visual programming language.
In this interactive and engaging session, participants will embark on a creative journey to understand the fundamental concepts of coding and computational thinking. During the session, students will explore the Scratch platform, where they can create and customize their interactive stories, animations, and games. The workshop will be facilitated by experienced instructors who will guide the participants step-by-step through the process of building their projects.
Key Learning Objectives:
Introduction to Scratch: Familiarizing participants with the Scratch environment, its user interface, and basic functionalities.
• Sequencing and Looping: Understanding the concept of sequencing and loops to create repetitive actions in their projects.
• Sprite and Background Customization: Exploring the different sprites and backgrounds available and how to customize them to make their creations unique.
• Event Handling: Learning how to use event blocks to trigger actions and responses within their projects.
• Interactive Storytelling: Creating interactive stories with dialogue and character movements using conditional statements.
• Game Development: Understanding the basics of game design and implementing game mechanics in their projects.
• Sharing and Showcasing: Encouraging participants to share their completed projects with peers, fostering a sense of accomplishment and collaboration.
By the end of this session, participants will have gained foundational coding skills and developed a basic understanding of computational concepts, paving the way for further exploration and creativity in the world of coding and technology. The “Introduction to Scratch Programming” session promises to be an enjoyable and educational experience, nurturing the participants’ interest in coding and inspiring them to continue their coding journey.
Delivery Method
Online